GAME MAKER STUDIO 2 SHADERS CODE
If full_screen_effect draw_surface(surf, 0, 0) Īlright, now due to some issues with other objects in the game, I want the DrawGUI code to actually be just in the Draw event. Shader_set_uniform_f(uni_pixel_amount, var_pixel_amount) Shader_set_uniform_f(uni_resolution, var_resolution_x, var_resolution_y)
![game maker studio 2 shaders game maker studio 2 shaders](https://i3.ytimg.com/vi/mVao4aP0Hg0/hqdefault.jpg)
Shader_set_uniform_f(uni_mouse_pos, var_mouse_pos_x, var_mouse_pos_y) Shader_set_uniform_f(uni_time, var_time_var) If shader_enabled shader_set(shd_mosaic) Var_resolution_y = camera_get_view_height(view_get_camera(view_current)) Var_resolution_x = camera_get_view_width(view_get_camera(view_current)) View_set_surface_id(view_get_camera(view_current), surf) Surf = surface_create(camera_get_view_width(view_get_camera(view_current)), camera_get_view_height(view_get_camera(view_current))) Uni_pixel_amount = shader_get_uniform(shd_mosaic, "pixel_amount") Var_resolution_y = room_height //camera_get_view_height(view_get_camera(view_current)) Var_resolution_x = room_width //camera_get_view_width(view_get_camera(view_current)) Uni_resolution = shader_get_uniform(shd_mosaic,"resolution") Var_mouse_pos_y = mouse_y - camera_get_view_y(view_get_camera(view_current)) Var_mouse_pos_x = mouse_x - camera_get_view_x(view_get_camera(view_current)) Uni_mouse_pos = shader_get_uniform(shd_mosaic,"mouse_pos") Uni_time = shader_get_uniform(shd_mosaic,"time") Gl_FragColor = texture2D( gm_BaseTexture, uv ) Īnd then I also have my object that manages the shader, obj_controller_mosaic: Vec2 uv = v_texcoord - mod(v_texcoord,size)
![game maker studio 2 shaders game maker studio 2 shaders](https://i.ytimg.com/vi/oK3R2aMq9tM/maxresdefault.jpg)
Vec2 size = vec2(res.x/pixel_amount, res.y/pixel_amount) Vec2 res = vec2(1.0, resolution.x/resolution.y) Gl_Position = gm_Matrices * vec4(in_Position, 1.0) Shd_mosaic.vsh: attribute vec3 in_Position So I am very new to shaders, and I am working with a free shader from the GMS2 marketplace> Anyways, I have run into an issue with this shader that I guess I am just too new at shaders to be knowledgeable about this.